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conflictingkingdoms.co.uk • View topic - Counter Conflict

Counter Conflict

Serious Discussion Group on Beta Testing the Conflict Game

Moderator: Director

Counter Conflict

Postby SimonMiles » Sat Nov 20, 2010 3:30 pm

just had a new idea for playing conflicts that may speed the game up a bit for quick play;

current: when you land on a lvl 3 location you can attack your opponent. if they have a conflict card or cards they can use them to block the attack. the attack is still carried out but on the conflict until it dies.

new idea: if your opponent plays a conflict card, you can counter it with your own conflict card that is the same lvl or higher if you wish.

this idea dosnt really add to the rules too much, is pretty simple to remember and the game cards will not need to be changed. so to just sumerise what it will do;

if you want to move on to a lvl 3 loc then you may want to wait until you have a lvl 3 conflict to counter any attacks, this adds to the strategy.
if you counter a conflict card you wont have to roll attack

if we follow this through to the extended game then the conflicts could actually attack each other...

lets beta test the idea, to see how it will work ;)





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Re: Counter Conflict

Postby StuartMiles » Sat Nov 20, 2010 3:48 pm

def a good idea see what chris thinks i think it will add tactics and gameplay and cannot think of a downside
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